The company has a number of links with international publishers for production and distribution of the games. Any enquiries concerning purchase, sales and/or production should be made to wilkieway@ncwilkinsons.com
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 | Skateboard Doubles In this doubles game children are presented with the result and asked to identify the double that makes it. |
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 | Picking Flowers This game is the reverse of game 1 in that the children roll a double and identify the correct result. |
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 | Doggie Doubles A chance to practice basic facts to 12 and identify the result of a double. |
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 | Play The Doubles An understanding of mathematical recording is required and a realisation that a relationship exists between addition and subtraction. |
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 | Cycle Race Using the language of doubles and halves and the sequencing of numbers up to 50. Children should be encouraged to count forwards and backwards. |
Problem Solving Skills Game 4 requires children to understand an equation in result unknown, change unknown and start unknown formats. Make up word stories to fit each type of equation. Encourage children to make up their own word stories.
Numeracy Skills
Doubles to 20 are prerequisites for the two times tables and provide key knowledge for the development of further strategies.
Sequencing numbers up to 50 are also used in game 5.
Oral Language
When using mathematical equations it is important that it is accompanied by meaningful contexts and language that the children understand and can use themselves. Equations can very quickly become meaningless. Children will need to develop the language of doubles and halves.
Children should be encouraged to verbalise their thinking as they play the games.
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