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LIBRARY SETS OF GAMES
NUMERACY GAMES
Early Numeracy:
Curriculum Levels 1 - 2


Multiplication & Division:
Curriculum Levels 2 - 3


Problems Solving Cards
Curriculum Levels 2 - 4


NUMERACY ACTIVITIES:
Curriculum Level 1


TEACHING & LEARNING SERIES:
Curriculum Levels 2 - 3


BASIC FACTS ON CD:


VISUAL MEMORY


WORKING WITH MONEY


NUMERACY PRACTICE BLM ON CD:
Curriculum Levels 1 - 2


MATHS TRAILS:
Curriculum Levels 1 - 4


INDEPENDANT ACTIVITIES:
Curriculum Level 1


INDEPENDANT ACTIVITIES:
Curriculum Level 2

Online Store

NCW(International) Limited markets and distributes Wilkie Way products direct to individuals, early childhood centres and schools worldwide.

 

The company also supplies retail stores and distributors. All enquiries to wilkieway@ncwilkinsons.com


 

The company has a number of links with international publishers for production and distribution of the games. Any enquiries concerning purchase, sales and/or production should be made to wilkieway@ncwilkinsons.com


Early Numeracy: Curriculum Levels 1 - 2: - Set 4: 5+
These games focus on the knowledge of 5+. Using this knowledge is a key skill in the emergence of mathematical thinking strategies, an alternative to counting for solving problems and therefore essential knowledge.
Language:  Quantity: $25.50
Keep Smiling
The game requires a dice marked 5,6,7,8,9,10. The result is on the dice, what was the problem to give the result?
Wilkie Five Way
The game requires two dice, one marked 5,5,5,5,5,5 and the other marked 0,1,2,3,4,5. Joining two sets, a result unknown type problem.
Climb the 5+ Tree
The game requires a dice marked 0,1,2,3,4,5. Joining two sets, a result unknown type problem. Some children may still need to count the 5 but others will be counting on from 5.
Rockets Away
The game requires a 1 - 6 dice. Given the start number of 5 and the result, what needs to be added on? A change unknown type problem.
Busy Bee
The game requires a dice marked 5,6,7,8,9,10. As in game 1, the result is on the dice, what was the problem to give that result, using mathematical symbols rather than words.

Social Skills
All the games are designed to be played with a partner, learning to take turns.

Problem Solving Skills
These games provide children with the opportunity to not only find the answer, result unknown type problems, but also provide the opportunity for change unknown and start unknown type problems.

Oral Language
Games have a specific theme. Discussion around the themes should include opportunities to build vocabulary in addition to building mathematical vocabulary as children are encouraged to verbalise their thinking as they play.