The company has a number of links with international publishers for production and distribution of the games. Any enquiries concerning purchase, sales and/or production should be made to email@example.com
| ||Wiggly Worms |
Recognise each worm as representing a set of 2 numbers.
| ||Picture Dice Match |
Recognise each picture total as a combination of 2 numbers.
| ||Playing With The Children |
Recognise a total as a partition of a set of objects.
| ||Catch A Kiwi |
Use joining 2 numbers to make a total up to 5.
| ||Fill The Bucket |
Use joining 2 numbers to make a total up to 5. Conservation of numbers up to 5.
These games can be played individually or with a partner, learning to take turns. Games 4 and 5 introduce the idea of moving around a game board. This involves learning to count the move rather than the squares.
Problem Solving Skills
In games four and five, moving either way around the board requires the player to use prediction, trial and error, choice and decision making strategies.
The development of mathematical language, how many? how many altogether? more, less etc.